![]() The die-cuts were punch-outs that you had to lick. Neither is worth more than the other, the asterisk just represnts which side of the uncut sheet the sticker was on. First, a general note on asterisks: you probably noticed most wacky packs copyrights either have one asterisk (asterix) or two asterisks.It starts with figuring out which series you have, wackys break down into several categories: So let's get started going through your find. First you have to determine what you have, more or less. There isn't really a very good price guide out there for wackys, since prices change all the time, but we're getting ahead of ourselves here. Below is a guide to help you figure out if you have valuable cards, or less valuable commons, it is not a thorough price guide however. The answer to (3) is: You can use the Wacky Packs price guide, but first, you have to figure out what you have and if you have any of the tougher ones. To find out what you have, continue on to (3) below. If you have post-1979 wackys however, the average value of those is more like a quarter, so unless you have a lot of complete sets or something, you're not going to make very much off them. Even common wackys are not worthless, the average value of a near mint 1973-1975 wacky is about $3-$4, with none worth less than at least a dollar (if in near mint condition), so you can still probably make a few bucks regardless, if that is your goal. Maybe you still have some worth a hundred or so. Okay, so probably you don't have any of those four. They are: Ratz Crackers, Cracked Animals, Good and Empty, and Bandache ( with camels printed on the back). Wow! Only a few are worth three digits, so let's figure out right away if you have any of those. We have recovered printing forms for the 14th series that show that some 15,000,000 packs were made for that series. Remember, they printed these things by the millions. But the probability that you have such a card is extremely small. Since grading can be very subjective, it's always best to try to grade conservatively, and when describing your cards, be as specific as possible, don't just use the terms NM, EX, and VG, but describe all specific flaws so your buyer knows exactly what they are getting, this will make your life much easier when you sell because keep in mind that collectors are generally very picky about condition. Middle ground is covered by VG+/- EX+/- and NM+/. High grade cards with only the slightest flaws are called "near mint" (NM) (truly mint cards which are flawless are extremely uncommon), the next grade down is " excellent" (Ex), the next grade down from Ex is " very good" (VG). You will save yourself some disappointment if you realize that sooner rather than later.Ĭondition matters a lot in this hobby, cards must be fairly clean, no tears, no wrinkling, not horribly miscut, etc, otherwise the value decreases quickly. If you don't believe me then send them to PSA and pay $30 each to find out. They have to be printed perfectly, which is rare in wackys. You can't even pull cards fresh from packs that will grade 10.0 and usually not even 9.0. That turns out to be true 99% of the time. And I tell them the PSA 7.0 will still be nicer than any of the cards they found from childhood. I tell them that if I gave them a card graded PSA 7.0 and another graded PSA 10.0 they would not be able to tell the difference. I hear regularly that somebody found their cards from childhood and they're in perfect condition. Unfortunately if your cards are borderless or have writing on them (front or back), that will devalue them dramatically, at least by 95% or more, most borderless or written on wackys are worthless, you might as well keep them for sentimental value. I figured I should put answers to these questions on this page, since they come up often. (3) Where can I find out exactly what they are worth? Grade wackys, price guide, grading guide, value, wacky packs, wacky packagesĪ lot of people write me telling me they've found their old stack of wackys when they were visiting their parents house for thanksgiving (or whenever), and they generally have the following questions: General guide for Appraising, Selling, and Buying Wacky Packages Guide for Appraising your Wacky Packages
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New Actions and Enhancements: You can initiate actions like shakedowns, tunnel searches, and lockdowns by security sector.Custom Security Sectors: Create areas with custom security sectors that can include prisoners from different security levels.Goodies: Over twenty new items, including slum walls, table football, dumbbell rack, painting materials, snack machines, and more, are available to upgrade, and downgrade, your prison.Room Grading: You can now grade other rooms, such as yards, classrooms, common rooms, and a new gymnasium.Prisoners in high security areas are able to see the privileges given to lower security sectors. Special Privileges: Privileges can be assigned based on the security sector, giving your prisoners a motivation to transfer.Requirements for transfer to a lower-security sector are entirely up to you. Prison Transfers: Prisoners can now transfer between sectors (or wings) of your prison.Tools of the Trade: Additional contraband, including Adrenaline Shots, Fountain Pens (Shanks), and Gold Pocket Watches, can be stolen by your prisoners, or by you in Escape Mode.Īttention Wardens! Your prisoners have been cleared for transfer!Ĭleared for Transfer introduces new privileges, giving you leverage to reward good behavior and motivate reform.Now you can easily build a dedicated wing for the criminally insane. Extra Padding: Psych Ward: Warden's Edition adds padded cells along with a bundle of new objects, floors, and wall types to customize your prison.Subjecting your inmates to excessive suppression or punishment can cause them to turn criminally insane. ![]()
All the latest information was obtained through rumors and indicates that the long-awaited sequel is still in early development. Though there's a lot of excitement and hype about BGE2, the fact that we know so little about it is enough to put many off. So far, the publisher of Beyond Good and Evil 2 has not updated fans on the current state of the game. There is now little to be found online in regard to Beyond Good and Evil 2 gameplay, short of watching in-engine footage that was originally showcased in 2017, and without any additional gameplay context. It’s my turn to do the thing /gS87kZn7UT- Sarah Arellano AugIt's my turn to do the thing. Prior to that, reports of work on the game had existed in some form for a decade or so prior. Responsible for working on the front lines of the new Saints Row and World of Warcraft projects for Blizzard, the screenwriter confirms her entry into the creative team at Ubisoft. Beyond Good and Evil 2 was officially announced at E3 2017. Through her social media, Sarah Arellano stated that she took the lead in the game's narrative department and ended rumors about a possible cancellation.Īrellano is a household name in the gaming industry and has major project stakes listed under his belt. However, Ubisoft has a new head writer to work on Beyond Good and Evil 2. The information suggests that the development of the game is proceeding well, with members of the studio already experiencing its first moments. Real-time meteor showers will be able to impact entire portions of planets which could potentially trigger missions and story events.Recently, insider Tom Henderson suggested that the Beyond Good and Evil sequel may have kicked off playable testing sessions. The environment will be somewhat destructible, allowing parts of buildings to be demolished. Hovering over an enemy will tell you more about them, what augments they’re using, and their abilities. One key item is the spyglass which players can use to assess situations before going into them. ![]() Revealed by Jason Schreier of Bloomberg: 'Beyond Good & Evil. Beyond Good and Evil 2 is the prequel to the 2003 Ubisoft game, Beyond Good & Evil. From the outset, players will have a melee weapon, a gun, a shield, and a jetpack, which can be modified with interesting augments. Long-awaited Ubisoft title Beyond Good & Evil 2 is said to still be in early development despite being officially announced at E3 2016. Players will be able to move from city streets to the sky, to space to outer space without any loading screens at all. ![]() How do I know what kind of art and music the BGE2 team is looking for 6. Do I need to be registered with the Space Monkey Program in order to participate 5. Where do I go to start creating art and music for Beyond Good and Evil 2 4. We already knew that the game would be multiplayer, but Ubisoft clarified that. In the behind-closed-doors demo of Beyond Good and Evil 2 attended in 2018, it was revealed that the game will allow players to play co-operatively in an open world that is astonishingly large and utterly seamless. What is the Beyond Good and Evil 2 x HITRECORD partnership all about 2. Beyond Good & Evil can be played single-player or in co-op mode. The story will have new information on Jade, DomZ, and the origin of the human-animal hybrids. At E3 2018, it was revealed that Beyond Good and Evil 2 will be a prequel with a younger Jade being the antagonist. ![]() The first Beyond Good and Evil, released in 2003, follows photojournalist Jade’s quest to investigate and uncover an alien conspiracy which leads to a grand and diverse adventure spanning stealth navigation, melee combat, puzzle solving, photography, and even racing. i find it difficult to really get a lot of damage potential from mages becauseġ) int based weapons are not that powerful (wands are strong with 5 dual wielding but not as powerful as any dex or str weapons with 5 points put in them)Ģ) all int skill damage is based off your intelligence, all DEX, and STR based weapon skills are based off both your weapon and main stat combined. With just pure INT/SPD pumped Jahan, he can rotate through stun/freeze spells every turn and the ranger knockdown/slow/charm arrows are significantly OP when landed.I would not suggest 2 mages because you will probablywish you had a scoundrel,archer,or man at arms main character later on in the game. I initially wanted my ranger to be heavy dps, but I found that she better serves as support almost, alongside Jahan (wizard). I would not recommend mixing melee with magic too deeply since the lack of attributes/ability points will bite you in the long run this way. If I had to pick the strongest class, 2H melee is the way to go, especially with good support from the ranger/wizard. I can definitely say the ranger special arrows are very strong early game (fixed 100% effect chance inb4 checks) and consistently my 2H (Madora) has been a wrecking ball with paired with bless/oath of desecration/rage and 2x knockdowns from the ram and fist skills. It's been just right in terms of difficulty and enjoyment since we wanted a diverse team setup. Normal difficulty and at level 17 at the moment. I'm doing a co-op run with another friend and I went with a ranger and 2H dps while my buddy went a 1H/shield battlemage and wizard. The best support tree in the game is water, followed by witchcraft and earth if a lot of members on your team deal physical damage. Your fourth member doesn't fill a niche as much, but I see most people reserve that slot for a) a full tank, b) a second mage to get all the schools covered c) a second ranger for dps consistency Scoundrel doesn't really hit its stride later, and even then is reliant on positioning and ally support.Ī good party setup has 3 essentials: a mage that can do aoe and control spells, a melee fighter and a marksman. The stronger melee class late is dual wield (both man-at-arms). ![]() Unfortunately, none of the spell sets are especially useful in close combat, they are almost always just as useful at range (pyromancy excepted).ģ)The strongest melee class early is two hander. Fire is a good choice for melee mages because it has 3 novice level melee ranged fire spells - but its only effective with more than 100% fire resistance! (only easily doable with crafting)Īlso a lot of the stat boosting from gear is only consistent if you can craft it. ![]() If I were to do the build again I would go dual wield to take advantage of the late game attribute bonuses.ġ) I wouldn't recommend trying a melee mage at all if they aren't going to be lone wolf - it splits your power too much (you won't do either role well)Ģ) I really wouldn't recommend being a melee mage your first play through, because it requires a lot of crafting to work. My current tactician (hard) play through has a lone wolf (extra attribute skills and health at the cost of a party member), melee two hander with fire and earth specced. Vendor Prices, Bartering & Attitude Formula Level Up: Attribute, Skill & Talent Point Breakdown The Quick Questions and Looking for Group Threads exist for a reason, use them. >!This is spoilery!< to get This is spoilery Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. ![]() Welcome To The Divinity: Original Sin Subreddit! Looking for a Group to play with? Try this thread || Discussion Overview ![]() In the last example you are simply fetching the first result row and are looping over it. The foreach () loop work specifically with arrays. The call to fetch will return false, since you have already exhausted the result set (see above), so you get an error trying to loop over false. Here all results are being output by the first loop. Once you've completed that loop, you need to reset the cursor on the database side before you can loop over it again. That's because the data is being streamed from the database and iterating over the result with foreach is essentially shorthand for: while ($row = $users->fetch()). The iterable expression could be an array, or an Iterable. The first iteration outputs all results, the second does nothing since you can only iterate over the result once. PHP foreach looping statement executes a block of statements once for each of the element in the iterable (or iterable expression). Here $users is a PDOStatement object over which you can iterate. This iterates through all records of an array, no matter how many there are. Warning: Invalid argument supplied for foreach()īut when I delete the first "foreach" from the above codes, the output will become normal: " 0:12 The most common type of loop statement in PHP is a foreach statement. In each case, the basic form of the alternate syntax is to change the opening brace to a colon (:) and the closing brace to endif, endwhile, endfor, endforeach, or endswitch, respectively. $result = $users->fetch(PDO::FETCH_ASSOC) By using the ampersand operator (&), the foreach statement works with a reference to the array element. PHP offers an alternative syntax for some of its control structures namely, if, while, for, foreach, and switch. Running "foreach" twice is not my purpose, I'm just curious why TWO "foreach" statements only output the result once? This closure should type-hint the type of object that it is responsible for rendering.Print $row. To accomplish this, you should invoke Blade's stringable method. In these cases, Blade allows you to register a custom echo handler for that particular type of object. However, sometimes you may not have control over the _toString method of a given class, such as when the class that you are interacting with belongs to a third-party library. ![]() The _toString method is one of PHP's built-in "magic methods". If you attempt to "echo" an object using Blade, the object's _toString method will be invoked. In PHP there are four types of loops in general, while, do while, for and foreach. Returning to PHP after a fair few years off, just for a personal project. The cached Blade views may be removed using the view:clear Artisan command. If the array element has a numeric key, it will always be included in the rendered class list:Īfter updating the logic of a Blade directive, you will need to delete all of the cached Blade views. The directive accepts an array of classes where the array key contains the class or classes you wish to add, while the value is a boolean expression. The directive conditionally compiles a CSS class string. arms sale to Hungary as punishment for the country’s refusal to approve NATO. When in a nested loop, the parent's loop variable. Risch, the top Republican on the Foreign Relations Committee, is halting a 735 million U.S. A court on Friday unsealed the federal indictment against Donald Trump and an aide over classified documents found at his Mar-a-Lago home and the men’s alleged efforts to keep the. Whether this is an odd iteration through the loop. Whether this is an even iteration through the loop. Whether this is the last iteration through the loop. Whether this is the first iteration through the loop. The total number of items in the array being iterated. The current loop iteration (starts at 1). ![]() The index of the current loop iteration (starts at 0). Of course, as mentioned in the documentation on views, data may be passed to the Blade view using the view helper's second $loop variable also contains a variety of other useful properties: Property blade.php file extension and are typically stored in the resources/views directory.īlade views may be returned from routes or controllers using the global view helper. In fact, all Blade templates are compiled into plain PHP code and cached until they are modified, meaning Blade adds essentially zero overhead to your application. Unlike some PHP templating engines, Blade does not restrict you from using plain PHP code in your templates. 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